Tuesday, May 21, 2013

Stone Lords: Magic

Hey. Still working on Stone Lords. I'm trying to figure what sort of combat system to create with it as well as other mechanics. For now though, I've come up with the schools of magic:

-earth/plant: magic for altering plants, rock and earth
-necromancy: magic for communing with spirits, raising the dead, and causing plagues or instant death
-animal(transformation): magic involved with affecting beasts or transforming humans to give them strong, beast-like properties
-weather: magic to alter and control weather as well as the future (astrology)
-fire/pyromancy: the most basic, used for creating destructive energy attacks
-portal(summon/teleport): magic used to travel great distances in short time, open portals, or summon other creatures
-water/ocean/sea: magic involved with controlling water, tides, waves, and the creatures that live in them

In terms of healing, I'd figure each school would have at least one or two healing spells. Like, water you can turn ordinary water into healing potions. Or animal fills you with new beast like strength that heals you.

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